This page exists so the claim "it's hallucinated" can be tested, not argued.
SHA-256 of the complete extracted dataset, published before any source-config reveal:
059fde3b707eb7d1bc381095cafb2e685d03927b8ce60866ebe634c913801735
Because this hash is timestamped here, we could not have retrofitted our numbers to your configs after seeing them.
path_id — its exact address in the Unity asset file.Assembly-CSharp.dll reconstructed by Cpp2IL from the IL2CPP binary (metadata v39).int at 0x28, next at 0x2C) independently confirm field sizes and order.0xFAB11BAF (valid), version 39 — genuine for Unity 6.3.6000.3.4f1 cross-checked across libunity.so, data.unity3d, and asset markers.Byte cross-check: 210 sampled bundles → 739 value assertions, 100% present in raw bytes; 432 economy-config bundle ids, 0 mismatches. Offers: 414 Normal-offer string/int assertions + 1,512 Bank inline-reward assertions, all present, 0 failures. Values were located in the raw object bytes without the decoder — they are not fabricated.
Strict-read proven: the strict mode (full-byte-consumption check) was confirmed a real guarantee via three deliberate corruption experiments (each failed loudly, as it should). A wrong schema fails rather than emitting a believable wrong number.
Consistency: economy data is internally consistent — 3,357 unique bundle ids, zero negatives, zero empty bundles, zero level-range overlaps across the 294 economy configs.
SerializeReference — its values are unreliable and were excluded from this v1 (not published as fact).