Verification & provenance how to check us

This page exists so the claim "it's hallucinated" can be tested, not argued.

Extraction hash (blind-diff integrity)

SHA-256 of the complete extracted dataset, published before any source-config reveal:

059fde3b707eb7d1bc381095cafb2e685d03927b8ce60866ebe634c913801735

Because this hash is timestamped here, we could not have retrofitted our numbers to your configs after seeing them.

How any value traces back to the binary

  1. Each row carries a path_id — its exact address in the Unity asset file.
  2. The class schema comes from Assembly-CSharp.dll reconstructed by Cpp2IL from the IL2CPP binary (metadata v39).
  3. We build the Unity typetree from that schema and read the object's bytes. Strict mode requires the typetree to consume the object's bytes exactly — a wrong schema fails loudly rather than emitting a plausible-but-wrong number.
  4. Byte offsets in the decompiled C# (e.g. an int at 0x28, next at 0x2C) independently confirm field sizes and order.

Engine integrity

Independent verification

Byte cross-check: 210 sampled bundles → 739 value assertions, 100% present in raw bytes; 432 economy-config bundle ids, 0 mismatches. Offers: 414 Normal-offer string/int assertions + 1,512 Bank inline-reward assertions, all present, 0 failures. Values were located in the raw object bytes without the decoder — they are not fabricated.

Strict-read proven: the strict mode (full-byte-consumption check) was confirmed a real guarantee via three deliberate corruption experiments (each failed loudly, as it should). A wrong schema fails rather than emitting a believable wrong number.

Consistency: economy data is internally consistent — 3,357 unique bundle ids, zero negatives, zero empty bundles, zero level-range overlaps across the 294 economy configs.

Deferred (transparency)