Domino Stories — APK archive PROOF

A blind reverse-engineering of DS_Claude.apk, built with the exact same pipeline used for the SuperPlay Domino Dreams archive. Every value below was reconstructed from the binary's own class definitions and read back against the serialized byte layout — not inferred. The point: check it against your source configs. If it matches, the method isn't hallucinating.

3,357
Currency bundles
294
Economy configs
260
Available levels
8
Currency types in use

What this is — and how to break it

Facts: Unity 6000.3.4f1, IL2CPP, metadata v39. App id domino-stories. All gameplay code under AB.* namespaces. Engine + metadata headers verified intact (magic 0xFAB11BAF, version cross-checked three ways).

How to verify: every row carries a path_id (its address in the asset file). The Verification tab shows the full provenance chain and the SHA-256 of this extraction, published before you share your configs. Diff any value against your source — that's the proof.

Scope: economy, IAP offers, LiveOps events, and per-level economy. Offers decode from normal Unity fields (empty Odin blob); LiveOps events decode from a non-empty Odin Binary blob via a from-scratch Odin reader, validated by exact byte consumption. Per-level board layouts are the one remaining increment — flagged, not silently omitted.

Honest limitations (read these)